![]() There are some very ambient, almost psychedelic tracks for the Inbetween Realm, a funky electronic tune debuting the alien invaders, and a bright Sitar-driven tune for Darudic, Town of Sandstorms (funny reference, too!). They convey a wide array of moods and feelings, but they fit the world very well and give us a sense of nostalgia even throughout our first listens through the tracks. They remind us of the music from old JRPGs like Legend of Dragoon and Final Fantasy.Įvery track is either bright and colorful or epic and ambient. There aren’t many electronic sounds, most of the tracks sound acoustic and instrumental. If we were to describe the music of Coromon, it’s like a Pokémon soundtrack, but like a newer one. Every Coromon has what appears at first to be a simple pixel art sprite, but as soon as you see them in battle they come to life! They will dip their heads down, open their mouths, blink, flex their muscles, or sometimes even lightning and other elemental effects will show up on the sprites! Our favorite part of the graphics is the animated character sprites. It’s just simple enough to look retro, yet modernized enough to be easy to look at and inoffensive to the eyes. It’s very cool that PVP is even an option, we didn’t expect that at all! The developers have stated that they plan to expand the post-game a little bit, so if they do release a free update with more post-game content, there won’t be much to complain about! The Pixel Art and the MusicĬoromon is a pixel art game, and many of its graphical features look old-school and classic. The biggest drawback we can find with the gameplay and story of the game is that there isn’t much to do in the post-game except shiny hunt or play PVP. Fending off the world from alien invaders isn’t something we thought we would be doing in a monster-taming game, but it’s there! There are some very interesting characters you will meet throughout the story, and there is a lot of evil running amok that you must vanquish. You are tasked with defeating each of the Titans and collecting their essences, and can choose between three Coromon – a fire type, a water type, and an ice type – to accompany you on the first leg of your journey. Some sort of blue alien creatures have come to the world and infect the Coromon with ‘Dark Magic’. The game has a great character customization system which even allows you to add things like facial hair to your ambiguously-aged protagonist.Īt the beginning of the game, you start a research job to extract the essence of the Titans. You might expect that the story of Coromon is just like that of older Nintendo DS-era Pokémon games. This means later into the story, the Coromon you get will have a chunk of randomized stat points before you start leveling them up yourself. When you catch a Coromon that’s already a fairly high level, unfortunately, an amount of potential has already been awakened in them which means the stats were distributed randomly. Also, your shiny Coromon will always be the Potent and Perfect variants which are much more powerful when they awaken their potential. We can just play the game and build out our Coromon’s stats the way we want them. It allows you to customize your Coromon without the need for ridiculous numbers of specific monsters being hunted or anything like that. The potential system feels much more streamlined than the equivalent Individual Value and Effort Value system in Pokémon. We are pleased to see the same kinds of systems from monster-taming games we love being simplified and improved upon in this way. Overall, the experience of fighting in this game is quite satisfying. The thresholds and overall amount of points you get to allocate are based on your Coromon’s potential value and are not affected by which monsters you actually defeat. When the potential points hit certain thresholds, you are able to allocate some stat points to your Coromon’s stats. As you defeat other Coromon, you will not only gain EXP which increases your Coromon’s level, but they will also gain potential points.
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