![]() The player can purchase blueprints for parts and cars, allow the AI companies to buy same, purchase parts, and purchase cars. The feature that you'll see me use a lot is the Outsourcing screen. The player can also design the chassis, engine, and gearbox, with options there as well. ![]() ![]() It has the old "put the parts together to make a car" feature from Motor City (although gearbox is now a part, and the player designs the car itself instead of just designing one body as a part), but they now have to actually fit together, and there are more options for everything. The best part of the game is designing the cars. I've mentioned options twice now, because the game has a lot of them to affect the game. Sometimes the player starts with a loan (difficulty level and options). The Factory makes the cars and the branch sells the cars. On normal difficulty levels with normal options, the player starts with one Factory and one Branch. The game simulates the Auto Industry from as early as 1900. Put them together, add some new stuff, and you got GearCity. There is also an European map for the real Oldtimer / Motor City experience.įor those who don't know, a very brief description of GearCity: Knowing when the World Wars are going to break out and dodging them.dunno if that is fair to the AI companies. I'll probably either start in 1900, as most of the challenge of the game is front-loaded in time, or try out the Random History mode. Where good ol' EJ makes this game his bitch!įor those who want a sneak peak, read my guide here
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